AIBooru

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Enferlain said:

me neither, I just try random artist tags that I see ppl use or from animagine 3.0 and 3.1

Are the artist tags from AID_XL supposed to work with this model? I couldn't tell, but I also don't know artists. I noticed some having some effect that someone posted on the Animagine comments as well.

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    Ocean3 said:

    Are the artist tags from AID_XL supposed to work with this model? I couldn't tell, but I also don't know artists. I noticed some having some effect that someone posted on the Animagine comments as well.

    No, it has no aid in it. Check the lists for 3.0 and 3.1

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    Enferlain said:

    heart of apple 1 2, swampachine 2, sdx bulldozer 2

    Ah surprised to hear more people know about swampmachine/bulldozer, tried those out a bit in the past with some mixes but never did anything further with them for now. Not sure what heart of apple is.

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    {Shameimaru Aya(touhou)}, full body, {raise magic}, falling down, beautiful girl, Elden ring painting style, by rolua n,by yoneyama mai, oil painting, sketch painting, {limited color sketch}, masterpiece, photo background, film still, by stu_dts,by archlich

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    msn666 said:

    {Shameimaru Aya(touhou)}, full body, {raise magic}, falling down, beautiful girl, Elden ring painting style, by rolua n,by yoneyama mai, oil painting, sketch painting, {limited color sketch}, masterpiece, photo background, film still, by stu_dts,by archlich

    Feel free to edit it via "Add metadata", lol. Boorus are catalogue websites, the model doesn't work if you don't tag.

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    sulph said:

    Probably because the checkpoints are trained on danbooru tags, not the prompts you use

    nah... every prompt i ever created is working like a charme on every checkpoint. "mad" is just meant i a way that those characters basically always run away or do other dumb stuff every time i prompt "getting-totally-ignored". it has nothing to do with danboorus tags

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    sulph said:

    damn i want to be able to do this

    Background Creation:
    - Place objects in Unity to create the background and capture the screen.
    - Use LCM for real-time previews.

    Vending Machine Photo:
    - Once angles are decided, take a photo of the vending machine.
    - Extract only the line art information from the photo, simplify it, adjust scale and placement, and add objects.

    Character Movement and Video:
    - Determine character movements and record yourself acting in front of a smartphone camera.
    - Use object detection nodes to adjust proportions (similar to the method used with the snow Miku-chan).
    - Extract only posture information.
    - Use Openpose for v2v (assisted by prompts for each frame, including expression changes).

    Illustration:
    - Composite background and character using Shoost.
    - Create light sources in Krita for rendering.

    Retouching and Upscaling:
    - Retouch in Krita for final touches.
    - Finally, upscale the image.

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    Enferlain said:

    Background Creation:
    - Place objects in Unity to create the background and capture the screen.
    - Use LCM for real-time previews.

    Vending Machine Photo:
    - Once angles are decided, take a photo of the vending machine.
    - Extract only the line art information from the photo, simplify it, adjust scale and placement, and add objects.

    Character Movement and Video:
    - Determine character movements and record yourself acting in front of a smartphone camera.
    - Use object detection nodes to adjust proportions (similar to the method used with the snow Miku-chan).
    - Extract only posture information.
    - Use Openpose for v2v (assisted by prompts for each frame, including expression changes).

    Illustration:
    - Composite background and character using Shoost.
    - Create light sources in Krita for rendering.

    Retouching and Upscaling:
    - Retouch in Krita for final touches.
    - Finally, upscale the image.

    Nice translation.

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